I know, I should finish my other projects first before starting another one, but you know how this is
Looking a bit around for interesting sequencers I found the Z8000 Matrix Sequencer by TipTopAudio.
There is a cool demonstration of how to use it together with a precision adder in the later part of this video:
Now I was thinking about bringing this into Kosmo format, with the change of having a âend of circleâ signal, so when a sequencer completes, it sends a signal which than could be used to advance another sequencer for a step. I think it could be a cool way of generating melodies!
But there are soo many jacksockets now! Maybe I should think about some kind of simplification, because like this the module will be quite crowded and also pricey! But going to only 3x3 steps does not sound such a good idea⌠maybe only use the horizontal sequences? but I also like the idea of being able to use the same knobs for two different sequencesâŚ
any clever ideas?
This is a cool idea, I like grid sequencers, but I do agree that is a very busy panel, that would need to be large to feel like the spacing of Kosmo.
I am aware this forum is not about software, however, I feel it can be a good source of inspiration. My favourite grid sequencer is JW GridSeq, where you have triggers to advance horizontally or vertically through the grid. If you were to disregard the probability and gate controls from the ui, this may give you some ideas.
Thatâs a cool sequencer! But I would need a microprocessor for this kind of stuff, I guessâŚ
But maybe itâs also possible without just with counters and cd4051, like my original ideaâŚ
But I also like having multiple sequences in parallel, but maybe not 10 xD
I am thinking about maybe only doing the horizontal sequencers, but keeping the option for an extension module.
And then maybe add an internal precision adder and whole volt quantizer (for transposing)âŚ
You may want to read this: Reality check: HP - North Coast Synthesis Ltd.
It contains some thoughts on how to use HP space without falling into the trap of the âconsensus of fantasy designers is that a module with as much functionality as possible ought to fit easily in about 4HPâ, if not 4HP than as little HPs as possible. Putting controls and inputs this close together makes it impossible to use the device comfortably.
The nice thing when making your own module is that this is up to you to decide.
The burden of making your own module is that this is up to you to decide.
[Edit]: being able to reach all knobs and jacks comfortably will pay off in the end. You will otherwise probably stop using the module because operating it has become a pain.
The crowded UI is always my downfall, but I have got a bit better, sometimes itâs about less features or bigger panels, or maybe there are alternate ways using less UI elements.
Just for fun, here is one of my bad designs, a totally unusable midi controller.
Yours looks much better than mine. Itâs a perfect example of your comment above, if itâs awkward to use it wonât get used. I had to dig into my box of things to salvage for the photo. I did remake it in a usable form.
It could be driven over by a tank without losing any functionality. Mainly because it has none, other than to demonstrate bad panel design. Was not all a loss, it was a good learning experience.