Hagiwo 6ch drum sequencer + 4x4 matrix keypad

Hi everyone! This is my first post on this forum, a couple of months ago I started to build diy modules and including a module from @Hagiwo (https://note.com/solder_state/n/n17c69afd484d), but I found it very uncomfortable to control (personally for me, no offense to Hagiwo), and I decided to try to add a matrix keyboard to control the steps of the sequences, I’m happy to report that I got it! I am not an expert in programming, but I have some basic knowledge, the code works stably and no problems are observed, but the code itself may be written incorrectly, that’s why I turn to this forum).

Friends, let’s make an effort together to finalize the code of this module, so that our community has a simple, convenient, and most importantly Cheap trigger sequencer for our drum modules!

Here are my ideas for finalizing this project:

  1. remove some functionality (AUTO mode) to make room for other functionality.
  2. Add Fill mode in MANUAL mode
  3. Make it possible to store/save patterns written in MANUAL mode.
  4. Add a live performance mode (so that you can mute individual channels from the keyboard and play some effects like fill or random steps).

Also on the arduino nano pins A6 and A7 are left unused, they can be used for example for buttons “FUNC” or “LIVE” or “RESET”.

Hagiwo code: https://note.com/solder_state/n/n17c69afd484d
MY sourse code: GitHub - Kozak-derezak00/drum_trig_seq_6ch: in this project is a module 6 channel trig sequencer from Hagiwo, but with the addition of me matrix keyboard 4x4 to control the steps of the sequences, the code is very raw and not attractive but WORKABLE, sketch uses 97% of the resource arduino nano.

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ive got me some of these button matrices, thats a neat use case :slight_smile:

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Let me start by saying that you should not be discouraged by the suggestions I’m going to make here. As a long time programmer who at one point in time also wrote his first program, I know that ones early programs are not ones best. So, keep on going, you can learn a lot by doing and by looking at code written by others.

There are large sections with IF statements that are almost repetitions of one another. By this I mean there is a lot of code that is repeated although the code contains only small changes.

The repeated code can be simplified by using a loop or a combination of a table and a loop where all of these small changes are built into one or more variable. Let me give an example of using a loop. If you look at this bit of code (this is only an extract):

if (bitRead(ch1_step, 15 ) == 1) {
     display.print("*");
   }
   else {
     display.print("_");
   }

   if (bitRead(ch1_step, 14 ) == 1) {
     display.print("*");
   }
   else {
     display.print("_");
   }

   if (bitRead(ch1_step, 13 ) == 1) {
     display.print("*");
   }
   else {
     display.print("_");
   }

This “if-else” is repeated 15 times and can be reduced to 6 lines using a for loop:

for (byte stepNr = 15; stepNr >= 0; stepNr--) {
  if (bitRead(ch1_step, stepNr) == 1 {
   display.print("*"); 
 } else {
   display.print("_"); 
}

The variable stepNr will change with every cycle of the loop and therefore all 16 individual if-statements are executed as they were in the original code.

But there is one more step you can make here.
Since in the present code this section is repeated for ch1_step up until ch6_step, you can add another loop, an outer loop, which loops over chX_step, like this:

for (int chStep = 1; chStep < 6; chStep++) {
  for (byte stepNr = 15; stepNr >= 0; stepNr--) {
    if (bitRead(ch1_step, stepNr) == 1 {
     display.print("*"); 
   } else {
     display.print("_"); 
  }
}

Please check that the start and end conditions of both loops correspond to your code. I’ve not checked this. I merely want to illustrate the use of the 2 loops here.

In this way the number of lines of code is reduced quite a bit. The thing that often occurs when copying code parts and locally adapting them is that one is prone to introduce errors which van be hard to spot. Given that we now have 8 lines in stead of more than 100 (for this part), the odds of introducing an error that you will not be able to spot easily are much smaller. Furthermore, the code is simpler to read, easier to debug and to expand.

There are multiple parts of the code that could benefit from a looping-approach like this.
You will find that you can free up quite a bit of memory once you apply this method and it make your code easier to read.

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this looks awesome and after building the original, a very welcome addition!

The one I built is from GitHub - mzuelch/CATs-Eurosynth: Analog Synth Eurorack Modules which also includes schematic and kicad files so it should be pretty simple to add your modification to his version. I may give that a go after the hols.

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