screwing around
So I was looking for some tips on how to synthesize star trek sounds (haven’t found much yet, anybody got anything?) and stumbled across all these samples:
https://www.trekcore.com/audio/
Cheers
version 2
im not sure about analog gear but serum vst does fucking wonders in terms of synthesizing literally anything, with right post fx ive synthsized a dog barking and even birds chirping
version 4!
That’s really good !
A long generative soundscape patch I recorded the other day. Recorded on the phone so there is some background noise.
Check out those overcompressed drums.
anyways, lazy mixing etc aside, the sounds (minus drums) are just the hydrasynth and its onboard effects. Pretty happy with the noodle.
Metal again. There’s actually more synths, samples and sound effects than seems obvious at first. I just had to mix guitars to the front or things goes to full dimmu borgir -level. But finally I used only hardware synths instead of going the lazy way and setting up some preset from Omnisphere to double the chord progression for chorus. And I recorded synths on a 8-track zip-disk recorder, which required me to actually learn to play things At least it had midi out, so I could sync some stuff to it. Before looking at the comments, who recognizes where I stole the riff between the last two choruses?
Nice tune, and lyrics. I’m not a big metal fan but I enjoyed it.
I released this recently. It’s Post-Punk synth stuff. Slightly spooky.
The drums there are great, how did you get that sound? Is it just compression?
I forgot about this, I love this playlist. Thanks for making it happen!
I thought i overdid it a bit, but yeah its compression techniques and good signal chains to get the punchy.
If you are actually interested, i could see about spending some time showing the gist in a video.
Thanks! But no need to go through all that effort, unless you’re planning to anyway.
I found some resources that describe it, I think.
Not sure what you mean by good signal chains though. It’s this kind of thing that I was lacking when making my songs above, didn’t want to push compression too much not knowing really what I was doing.
so, all compression is doing is lowering the volume of sounds over a threshold (called gain reduction). Then, when you add gain to the entire signal to make up the difference in what you took away (called makeup gain) what you get back is a sound that has its dynamic range reduced (this is the squeezing that people talk about). Essentially its about making the differences between the loud and quiet parts less different overall, so when you make it your target loudness, you dont have to worry about peaking over much for that specific sound.
Of course you can drive the gain overboard and get an overcompressed signal that distorts, but hey maybe thats what you want sometimes as an effect.
What i meant by signal chain was just splitting your drums into different tracks (so you can have EQ or other tone handling fx), having a separate reverb bus (for hats, snares, and high end drums. dont want verb for kicks), an overall drum bus to have a compressor on all of the drums itself to glue em all together.
Lastly, if you split your signal this way, you can send some uncompressed and compressed signals to the same bus in different amounts. This is called parallel compression and its pretty cool.
Thanks, that clears up some things. I get the gist of compression, think my problem right now is training myself to hear it, learning the effect of different settings. I did split the drums, which helped, but maybe too timid with the compression overall.
I will look into parallel compression, sounds promising.
Another thing is the trick of setting instruments to ‘duck out’ when another is playing, right? Don’t know the term. Anyway, cheers.
That’s called side chaining!
Sounds like silent hill up in there.
That’s rad! I really like the visualizations, how are you doing that?