Hey thanks, that’s really inspiring and I like the chords - gives some ideas of where it can be taken. I’ll see what floaty PWM pulses I can make.
On the EQ front I was trying to suppress some of that HF noise with the 3-band EQ on my mixer, but I think I just lopped off a lot of the high-end. A more surgical notch in the DAW as you suggest might be the way to go. (TODO: Find root cause of noise…). I think I also need to try and separate the bass and the arps a bit, it sounds a bit muddled to me.
I think the “drop” was me just deciding to cut the drums for a bar, but I bring them back too timidly and the rest of the track isn’t hitting back with enough. Nixing the bass at that moment too is a good idea.
Unless I messed up and accidentally transposed some of the midi tracks, they should be in key. I’ll double check. It might also be that I tuned them without any FM, and then introduced a little bit with some knob twisting as the track went along - need to look at the patch again (if it still exists)!
I always hesitate to tell the musician to “keep things in key” because that may not be their intent.
However, if it was not intentional and you want to calibrate, i recommend tuning at the A not above middle C (440 Hertz). Then, check A’s at other octaves and see if it drifts out of tune.
If this is an analog osc, its going to drift, and you just have to find a good average that give you the most accurate range that you play in.
Was just messing around a bit with the rotate function of my clock divider with a sequencer. It creates somewhat coherent melodies which virtually never repeat:
I made something again
It’s the gameboy for chords (into ms20 filter, controlled by lfo), 1222 osc into another ms20 filter into tube distortion for bass and then the braids into transistor ladder filter for melody. Drums are drumbrute impact. All controlled by beatstep pro.