Big Button Revision by Extralife

Just seen Extralife has done some revisions to the Big Button =) seems good!

12 Likes

Anybody managed to make it work? Mine is working all except the sync in (midi works well).

I havent modded mine… or built it yet, going to do that tonight =]
Literally got it in my vice ready to go.

ill add this after ive got it running tho i bet =D

3 Likes

Please let me know!! I have the midi part working nicely, but the Sync in is not working at all.

1 Like

well Ive built my button at least, just working on a Teensy4 Wav player today for testing =)

1 Like

You can also ask the person who published the layout yourself. I once asked him a question, he was friendly and was able to help with his answer!

Hi there,
Just compiled the script form the github page,

GitHub - matthewcieplak/hexdrum-midi: A MIDI-enabled fork of the LMNC big button

I got an error when compiling it , easy to fix (I could do it) so I am putting here in case:
Move that part of the code before the MIDI_CHANNEL assignement.

#include <Arduino.h>
#include <SoftwareSerial.h>

It now compiles fine.

This looked strange — why would moving the headers before that declaration fix anything? — so I took a look at this, I get no compilation error either way.

Ho, well that’s strange.
I get the error

error: ‘byte’ does not name a type; did you mean ‘bit’?

Hm, that’s odd. byte is defined in stddef.h, which is included by Arduino.h. I have Arduino 1.8.16 here; I suppose different IDEs or different versions might or might not automatically include stddef.h. If yours doesn’t then including Arduino.h first would indeed fix the error. But in mine it apparently is included implicitly.

1 Like

I have made that one and I got the same issue as other people when using an arduino nano versus the nano every that Extralife used.
I have managed to fix the issues and mostly the clock input is also working (MIDI as well).

I am sharing the code here. I have annotated what I had to change inside the code. (Pins position for big button, LED, the step analog read).

If you only want the bit I had to change for the clock input here it is

updated code line:
attachInterrupt(digitalPinToInterrupt(2), onClockIn, RISING); // Updated line of Code from Bpbby

Full arduino nano code:

//////
///// H H EEEEE X X DDDD RRRR U U M M
///// H H E X X D DD R R U U M MM M
///// HHHHHH EEE X D D R RR U U M M M
///// H H E X X D DD R R U U M M
///// H H EEEEEE X X DD DD R R UU M M
/////
///// HEX DRUM is a midi-capable expanded port of the “big button” by
///// look mum no computer
///// modified by extralife in 2020
///// extralifedisco@gmail.com
///// no commercial use permitted
///// re-use and modification permitted with attribution
///// original “dont be a pleb” license included below
/////

// >>>>>>>>>>>> Edited by Bpbby to work on Arduino Nano (Main fixes are : pin output issue on Button LED and clock INPUT working)

//KOSMO BIG BUTTON 2016 SAM BATTLE
//email address is computer@lookmumnocomputer.com
//look mum no computer
//lookmumnocomputer@gmail.com
//www.facebook.com/lookmumnocomputer
//ITS AN ABSOLUTE MESS BUT IT WORKS… SORT OF…
//YOU NEED QUITE A CLEAN CLOCK TRIGGER SIGNAL. QUITE A SHORT PULSE!
//To make it work better add this circuit to the clock input :-
//https://www.cgs.synth.net/modules/cgs24_gatetotrigger.html

//the premise of this is a simple performance sequencer.
//it is used in synth bike mk2 to sequencer the drums.
//i figured whats the point in not sharing it!!!
//dont be a pleb and steal it for a product or some shit. Build it and
//enjoy it as a musical instrument :slight_smile:

// Clock in is pin 2
// Clear Button is pin 4 … this clears the whole loop sequence
// Button Delete is pin 7 This deletes the step your on
// Bank select Pin 3 … each channel has 2 banks of patterns, so you can record 2 alternative patterns and go between with this button
// BIG BUTTON is pin 19 (A5), this is the performance button! >>>>>>> Changed to pin A1
// Reset in is pin 6 you can add a button or a jack!
// FILL BUTTON pin 5, push this and it will continuously play the channel your on, doesnt record, push it and twist the select knob to make a fill!
// STEP LENGTH analog pin 1 (A1) >>>>>> changed to A6
// Channel select Analog pin (A0)
// SHIFT KNOB Analog pin (A2)
// CLOCK OUT (A3) (digital)
// LED (big button LED) pin 20 (A6) >>>>>>> changed to pin A1 analog/digitalread

#include <Arduino.h>
#include <SoftwareSerial.h>

const byte MIDI_CHANNEL = 16; //set this to receive midi note data on a specific channel
//NOTE: non-zero indexed, range is 1-16 (not 0-15)

SoftwareSerial midiSerial(0, 1); // RX, TX
// MIDI commands
#define MIDI_NOTE_ON 144
#define MIDI_NOTE_OFF 128

#define MIDI_CLOCK 0xF8
#define MIDI_CLOCK_START 0XFA
#define MIDI_CLOCK_CONTINUE 0xFB
#define MIDI_CLOCK_STOP 0xFC
#define MIDI_CLOCK_DIVISION 6 //MIDI uses 24 steps per quarter note, 6 steps is a sixteenth note. use smaller values for faster clock
//MIDI states
#define STATE_NONE 0
#define STATE_NOTE_ON 1
#define STATE_NOTE_PLAY 2
#define STATE_NOTE_OFF 3
int midiState = STATE_NONE;
int midiClocks = 0;

int multiplexor = 0;

const int midi_notes[6] = { //route input notes to output gates, standard GM midi drum mapping
36, //C1
38, //D1
40, //E1
41, //F1
43, //G1
45 //A2
};
int midiStates[6] = { 0, 0, 0, 0, 0, 0 };

const int OUT1 = 8;
const int OUT2 = 9;
const int OUT3 = 10;
const int OUT4 = 11;
const int OUT5 = 12;
const int OUT6 = 13;
const int outputs[6] = { OUT1, OUT2, OUT3, OUT4, OUT5, OUT6 };
const int BankLED = A5;//17 //changed to pin A5 digital output
const int ClockOut = A3;

const int ClockIn = 2;
const int BigButton = A1; // changed to A1 digitialread
const int ButtonBank = 3;
const int ButtonClear = 4; //reset button for the moment
const int FillButton = 5;
const int ResetButton = 6;
const int ButtonDelete = 7;
const int AltButton = A4;
const bool ALT_BUTTON_ENABLED = true; //disable (set false) to prevent weird behavior if you don’t have this button!!!

#define TOLERANCE 0
#define CLOCK_PULSE_LENGTH 10 //milliseconds
long pulsekeeper;

//loop operators
int i;
int ii;

//Clock Reset Keepers
int ClockKeep = 0;
int looper = 0;
int step_duration_ms = 125; // 1/16th note at 120bpm is default - use for quantization
int step_duration_ms_half = 62;
long step_time = 0;
long button_time = 0;
//int buttonPushCounter = 0; // counter for the number of button presses

//Various button states
int BigButtonState = 0;
int prevBigButtonState = 0;
int DeleteButtonState = 0;
int prevDeleteButtonState = 0;
int ClearButtonState = 0;
int prevClearButtonState = 0;
int ResetButtonState = 0;
int prevResetButtonState = 0;
int FillButtonState = 0;
int AltButtonState = 0;

//Bank Button Latching states
long time = 0;
long debounce = 150;
int BankButtonState;
int BankButtonPrevState;
int bankChannelStates[6] = { 0, 0, 0, 0, 0, 0 };

//SHIFT KNOB
int shiftKnobVal = 0; //analog value
int shiftOldKnobVal = 0; //for detecting changes
int shiftState = 0; //integer state of knob as 0-8
int shiftChannelValues[6] = { 0, 0, 0, 0, 0, 0 }; //integer states to shift
int shiftKnobAnalogValueSteps[9] = { 0, 127, 254, 383, 511, 638, 767, 895, 1000 };

int Channel = 0; //active selected channel
int ClockState = 0; //whether or not clock input is high
int PulseState = 0; //whether or not clock/gate output is high
int HalfClockState = 0;
int steps = 0; //beginning number of the steps in the sequence adjusted by StepLength

bool Sequence[12][43]; //max length is really 32 but shift knob enables some overflow
bool DefaultSequence[12][43];

//mute/solo function replaces delete button
bool muteEnabled = false;
bool soloEnabled = false;

void setup()
{

pinMode(OUT1, OUTPUT);
pinMode(OUT2, OUTPUT);
pinMode(OUT3, OUTPUT);
pinMode(OUT4, OUTPUT);
pinMode(OUT5, OUTPUT);
pinMode(OUT6, OUTPUT);
pinMode(BankLED, OUTPUT);
pinMode(ClockOut, OUTPUT);
pinMode(ClockIn, INPUT);
pinMode(BigButton, INPUT);
pinMode(ButtonDelete, INPUT);
pinMode(ButtonClear, INPUT);
pinMode(ButtonBank, INPUT);
pinMode(ResetButton, INPUT);
pinMode(FillButton, INPUT);
pinMode(AltButton, INPUT);

for (i = 0; i < 14; i++) {
for (ii = 0; ii < 43; ii++) {
Sequence[i][ii] = 0;
DefaultSequence[i][ii] = 0;
}
}

//show startup sequence
blink(BankLED);
blink(OUT1);
blink(OUT2);
blink(OUT3);
blink(OUT4);
blink(OUT5);
blink(OUT6);

//initialize analog values
readStepsKnob();
readChannelSelectKnob();
readShiftKnob();

//attachInterrupt(ClockIn, onClockIn, RISING); //Original line of code
attachInterrupt(digitalPinToInterrupt(2), onClockIn, RISING); // Updated line of Code from Bpbby

midiSerial.begin(31250);
}

int StepLength = 0; //analog value storage
void readStepsKnob(){
StepLength = 1024 - analogRead(6); // changing analog read to pin A6 analog IN only on arduino nano
if (StepLength < 200) { steps = 2; }
else if (StepLength < 500) { steps = 4; }
else if (StepLength < 800) { steps = 8; }
else if (StepLength < 1000) { steps = 16;}
else { steps = 32;}
}

int CHANNELSELECT = 0; //analog value storage
void readChannelSelectKnob(){
CHANNELSELECT= analogRead(0);
if(CHANNELSELECT < 170) { Channel = 0; }
else if(CHANNELSELECT < 240) { Channel = 1; }
else if(CHANNELSELECT < 420) { Channel = 2; }
else if(CHANNELSELECT < 750) { Channel = 3; }
else if(CHANNELSELECT < 1000){ Channel = 4; }
else { Channel = 5; }
}

void readShiftKnob(){
//SHIFT knob - note swap with commented line for reversed pot pins
shiftKnobVal = 1024 - analogRead(2);
//KnobVal = analogRead(2);

int i = 0;
while (i <= 8) {
if (shiftKnobAnalogValueSteps[i] > shiftKnobVal) {
shiftState = i;
break;
}
i++;
}

int diff = abs(shiftKnobVal - shiftOldKnobVal);
if (diff > TOLERANCE) {
shiftChannelValues[Channel] = shiftState;
}

shiftOldKnobVal = shiftKnobVal;

}

void blink(int output) {
digitalWrite(output, HIGH);
delay(50);
digitalWrite(output, LOW);
}

void onClockIn()
{
ClockState = HIGH;
digitalWrite(ClockOut, HIGH);

//count tempo for quantization
step_duration_ms = millis() - step_time;
step_time = millis();
step_duration_ms_half = step_duration_ms / 2;
}

// cast true/false values to HIGH/LOW to simplify code
void digitalWriteCast(int pinNumber, bool pinState) {
digitalWrite(pinNumber, pinState ? HIGH : LOW);
}

void readButtons(){
BigButtonState = digitalRead(BigButton);
DeleteButtonState = digitalRead(ButtonDelete);
ClearButtonState = digitalRead(ButtonClear);
BankButtonState = digitalRead(ButtonBank);
ResetButtonState = digitalRead(ResetButton);
FillButtonState = digitalRead(FillButton);
if (ALT_BUTTON_ENABLED) {
AltButtonState = digitalRead(AltButton);
}
//Read big button input and write to nearest sequence step
if (BigButtonState != prevBigButtonState) {
prevBigButtonState = BigButtonState;
if (BigButtonState == HIGH) {

  if (AltButtonState == HIGH) { //alt "listen mode" aka "audition" - play a sound without adding it to the sequence
    if (!Sequence[Channel*2 + bankChannelStates[Channel]][(looper + shiftChannelValues[Channel]) % steps]) { //don't re-trigger if step is already active
      digitalWrite(outputs[Channel], HIGH); 
    }
  } else { //add a new step to the sequence
    button_time = millis() - step_time; // get current step offset in ms
    int step_quantize_advance = 0;
    if (button_time > step_duration_ms_half) { //if we're closer to the current step, activate and trigger
      step_quantize_advance = 1; //otherwise activate the next step
    } else {
      digitalWrite(outputs[Channel], HIGH); 
    }
    Sequence[Channel*2 + bankChannelStates[Channel]][(looper + shiftChannelValues[Channel] + step_quantize_advance) % steps] = 1;
  }
} else {
  digitalWrite(outputs[Channel], LOW); //disable gate out on button release
}

}

if (ClearButtonState != prevClearButtonState) {
prevClearButtonState = ClearButtonState;
if (ClearButtonState == HIGH) {
if (AltButtonState == HIGH) { //shift clear + clear all active banks
for (ii = 0; ii < 6; ii++) {
for (i = 0; i < 32; i++) {
Sequence[ii2 + bankChannelStates[ii]][i] = 0;
}
}
} else { //clear current channel
for (i = 0; i < 32; i++) {
Sequence[Channel
2 + bankChannelStates[Channel]][i] = 0;
}
}
}
}

//debounce bank button and latch state to channel
if (BankButtonState != BankButtonPrevState && millis() - time > debounce) {
BankButtonPrevState = BankButtonState;
time = millis();
if (BankButtonState == HIGH) {
if (AltButtonState == HIGH) {
for(i = 0; i < 6; i++) {
bankChannelStates[i] = bankChannelStates[i] == 1 ? 0 : 1; //flip bit and latch rather than assign from button state
}
} else {
bankChannelStates[Channel] = bankChannelStates[Channel] == 1 ? 0 : 1; //flip bit and latch rather than assign from button state
}
}
}

//MJC - 5/20/2020 - replacing delete function with mute/solo. uncomment next 3 lines for original delete
// if (DeleteButtonState == HIGH) {
// Sequence[Channel*2 + bankChannelStates[Channel]][looper + 1] = 0;
// } //This is the delete button

//MUTE/SOLO
if (DeleteButtonState != prevDeleteButtonState) {
if (DeleteButtonState == HIGH) {
if (AltButtonState) {
soloEnabled = true;
muteEnabled = false;
} else {
muteEnabled = true;
soloEnabled = false;
}
} else {
soloEnabled = false;
muteEnabled = false;
}
prevDeleteButtonState = DeleteButtonState;
}

//todo implement reset to default state with shift button
if (ResetButtonState != prevResetButtonState) {
if (ResetButtonState == HIGH) {
looper = 0;
ClockKeep = 0;
for (i = 0; i < 6; i++) {
bankChannelStates[i] = 0;
shiftChannelValues[i] = 0;
}
}
prevResetButtonState = ResetButtonState;
}
}

// received MIDI data
byte midiByte;
byte midiChannel;
byte midiCommand;
byte midiNote;
byte midiVelocity;

void receiveMIDI(){
if (midiSerial.available() > 0) {
// read MIDI byte
midiByte = midiSerial.read();
switch (midiState) {
case STATE_NONE:
// remove channel info
midiChannel = midiByte & B00001111;
midiCommand = midiByte & B11110000;
if (midiChannel == MIDI_CHANNEL - 1){
if (midiCommand == MIDI_NOTE_ON){
midiState = STATE_NOTE_ON;
} else if (midiCommand == MIDI_NOTE_OFF) {
midiState = STATE_NOTE_OFF;
}
} else if (midiByte == MIDI_CLOCK_START || midiByte == MIDI_CLOCK_CONTINUE) {
// midiState = STATE_NONE;
midiClocks = 0;
looper = 0;
ClockKeep = 0;
onClockIn();
} else if (midiByte == MIDI_CLOCK) {
midiClocks += 1;
// digitalWrite(BankLED, (midiClocks % 2) > 0 ? HIGH : LOW);
if (midiClocks == MIDI_CLOCK_DIVISION) {
onClockIn();
midiClocks = 0;
}
// midiState = STATE_CLOCK_START;
} else if (midiCommand == MIDI_CLOCK_STOP) {
midiClocks = 0;
// looper = 0;
// ClockKeep = 0;
}
break;

    case STATE_NOTE_ON:
        midiNote = midiByte;
        midiState = STATE_NOTE_PLAY;
        break;
        
    case STATE_NOTE_OFF:
        midiNote = midiByte;
    case STATE_NOTE_PLAY:
        midiVelocity = midiByte;
        
        if (midiVelocity > 0 && midiState == STATE_NOTE_PLAY)
        {
            // digitalWrite(BankLED, HIGH);
            for (i = 0; i < 6; i++) {
              if (midiNote == midi_notes[i]) {
                if (muteEnabled && i == Channel) {
                  // don't play muted channel
                } else if (soloEnabled && i != Channel) {
                  //don't play un-soloed
                } else {
                  digitalWrite(outputs[i], HIGH);
                  midiStates[i] = 1;
                }
                break;
              }
            }
        } else { //receiving a note off message or zero velocity message
            // digitalWrite(BankLED, LOW);
            for (i = 0; i < 6; i++) {
              if (midiNote == midi_notes[i]) {
                digitalWrite(outputs[i], LOW);
                midiStates[i] = 0;
                break;
              }
            }
        }

        midiState = STATE_NONE;            
        break;
        
    } // switch

} // mySerial.available()

}

void loop()
{
if (ClockState == HIGH && PulseState == LOW) {
ClockKeep += 1;
looper += 1;
// for (i = 0; i < 6; i++) { //track each channel independently?
// shiftChannelValues[i] += 1;
// }
digitalWrite(ClockOut, HIGH); //clock rising edge
for (i = 0; i < 6; i++) {
//set each channel output gate high or low per current step (or high if fill button is pressed)
if (muteEnabled && i == Channel) {
// don’t play muted channel
} else {
if (soloEnabled && i != Channel) {
//don’t play non soloed channel
} else if (midiStates[i]) {
//don’t overlap midi notes
} else {
digitalWriteCast(
outputs[i],
Sequence[i*2 + bankChannelStates[i]][(looper + shiftChannelValues[i]) % steps] ||
(FillButtonState == HIGH && i == Channel));
}
}
}

  if ((ClockKeep - 1) % 4 == 0) { //blink led every 4th step, typically quarter notes, invert for bank 2
    digitalWrite(BankLED, bankChannelStates[Channel] == 1 ? LOW : HIGH);
  } else {
    digitalWrite(BankLED, bankChannelStates[Channel] == 1 ? HIGH : LOW);
  }

  ClockState = LOW;
  HalfClockState = LOW;
  PulseState = HIGH;
  pulsekeeper = millis();
  //delay(CLOCK_PULSE_LENGTH); //remove delay calls to fix serial input

} else if (FillButtonState == HIGH && AltButtonState == HIGH) { //ALT+FILL = 32nd note roll
if (HalfClockState == LOW) {
if (millis() - step_time >= step_duration_ms_half) {
HalfClockState = HIGH;
digitalWrite(outputs[Channel], HIGH);
pulsekeeper = millis();
PulseState = HIGH;
}
}
}

if (PulseState == HIGH && millis() - pulsekeeper > CLOCK_PULSE_LENGTH){

  digitalWrite(ClockOut, LOW); //clock falling edge
  for (i = 0; i < 6; i++) {
    if (midiStates[i] == 0) { //don't overwrite midi notes
      digitalWrite(outputs[i], LOW); //gate falling edge
    }
  }
  PulseState = LOW; //ready for next clock pulse

}

multiplexor += 1;

if (multiplexor == 1) { //break up analogReads as they lag the clock and can cause dropped steps
readShiftKnob();
} else if (multiplexor == 2) {
readStepsKnob();
} else if (multiplexor == 3) {
readChannelSelectKnob();
} else if (multiplexor > 3) {
readButtons();
multiplexor = 0;
}

//always read midi or we could miss steps
receiveMIDI();

if (looper >= steps) {
looper = 0; //this bit starts the sequence over again
}
if (ClockKeep >= 32) {
looper = 0;
ClockKeep = 0;
}
}

2 Likes

Btw, I noticed that when copying this code directly, it does not compile. The errors are minors (missing brackets, space, etc…)
I suspect this has to do with how the forum text editor tries to “reformat” the text, because the original code works just fine. If I get a chance to go on a PC ill try to reupload it, if it is possible.

1 Like

If posting code use the </> icon in the post editor, or just enter three back ticks

```
then put the code
then three more
```

Resulting in:

/*
  Blink

  Turns an LED on for one second, then off for one second, repeatedly.

  Most Arduinos have an on-board LED you can control. On the UNO, MEGA and ZERO
  it is attached to digital pin 13, on MKR1000 on pin 6. LED_BUILTIN is set to
  the correct LED pin independent of which board is used.
  If you want to know what pin the on-board LED is connected to on your Arduino
  model, check the Technical Specs of your board at:
  https://www.arduino.cc/en/Main/Products

  modified 8 May 2014
  by Scott Fitzgerald
  modified 2 Sep 2016
  by Arturo Guadalupi
  modified 8 Sep 2016
  by Colby Newman

  This example code is in the public domain.

  https://www.arduino.cc/en/Tutorial/BuiltInExamples/Blink
*/

// the setup function runs once when you press reset or power the board
void setup() {
  // initialize digital pin LED_BUILTIN as an output.
  pinMode(LED_BUILTIN, OUTPUT);
}

// the loop function runs over and over again forever
void loop() {
  digitalWrite(LED_BUILTIN, HIGH);  // turn the LED on (HIGH is the voltage level)
  delay(1000);                      // wait for a second
  digitalWrite(LED_BUILTIN, LOW);   // turn the LED off by making the voltage LOW
  delay(1000);                      // wait for a second
}
2 Likes